You can place multiple of such neighborhoods right next to eachother. This design is like a self sustaining modular neighborhood. I’ve hence adapted my hexagonal design ideas to Cities Skylines, and built what I feel is one of the most efficient uses of land. It’s best for industrial zones to be within walking distance to residents, but not too close that they cause polution in the neighborhood.Īlthough this is not a perfect model, I think this is a relatively good analogy for the real world. Industrial zones are sources of jobs for many people, but create pollution, and need to be close to the highway for fast product transport. But they need to be able to work somewhere. Residential zones prefer a quiet, pollution free area. Modular Hexagon RoadsĬities Skyline is a game that allows us to build roads with Residential, Commercial, Industrial, and Office zones. I’ve experimented with the idea in the game Cities Skylines. Doing this should lower the amount of roads we require, and hence minize road cost.Ī purely hexagonal road tilling means that only 3 roads join at an intersection (instead of a usual four way intersection with square grid), which would increase the safety of the road. Ideally with road design, we’d want to minimize the amount of road, and maximize the amount of area that the road gets us to.Ī honeycomb hexagonal design maximizes the area, and minimizes the perimeter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |